System of the Day #160 – Geshan

Geshan
B520795-9 De HZ Po Climate= T PBG= 110
Ix= 1 Ex= 8693 RU= 1296 Cx= 3875
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A minor world, Geshan is a poor desert world, of note mainly for its efficient economy, plus its small craft and vehicle manufacturing industries. In particular, its moles (underground tunneling vehicles) are known for their rugged design and reliability. There are higher tech designs available in other regions, but none are known to be as reliable as those built here, nor as easy to maintain and repair.
Moles are of great use in this world’s vast desert regions, and are used to located and extract minerals, and the rare water aqueducts. These last are difficult to locate even with higher technology sensing gear, due to the high mineral content of the deserts which interfere with most sensors.
Water is very difficult to locate anywhere in this system, and water is highly prized. The main industry in the system’s lone planetoid belt is ice mining, which supplies most of the system’s water and fuel. Unfortunately, this belt is located in an extreme orbit. This drives prices up, of course, resulting in fuel prices being anywhere from 150 to 200% above standard prices (and sometimes much higher). This is all based on local demand, current traffic levels in the system, and other factors. Several companies have attempted to slingshot ice planetoids to Geshan, but the extreme distances which need to be covered, as well as gravitational effects from the system’s massive primary star, have foiled most attempts to use this shipping method.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star A7II
0 InfernoWorld Y720000-0 De Tz
1 InfernoWorld YAA0000-0 Tz
2 RadWorld Y760000-0 De
3 InnerWorld Y460000-0 De
4 StormWorld YAB4000-0 Fl
7 ———- Jump Limit ———-
9 GESHAN B520795-9 De HZ Po
12 RadWorld Y88A000-0 Fr Wa 3 Moons
15 Belt H000474-6 As Ni #Govt= 2
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This is my 160th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #159 – Pheshan

Pheshan
D876442-7 HZ Ni Climate= T PBG= 400
Ix= -3 Ex= 5301 RU= 15 Cx= 4168
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Pheshan is a backwater world, the only point of interest in a very unexciting system. The three worlds closest to the primary star are all heat-blasted cinders, with nothing to recommend them. The three outer worlds are icy rocks, only one of which can truly be considered to have an atmosphere. The only other world (in the system’s fifth orbit) is a large storm-wracked world with an unbreathable atmosphere.
Pheshan itself is a standard size world with a tainted atmosphere and a somewhat dry climate. Though almost 60% of the world’s surface is covered by oceans, these oceans are shallow, and saltier than many. This affects the world’s atmosphere and weather patterns to a great degree, making life unpleasant. When the world was settled, the main settlement was located on the edge of a desert region; it was apparently believed this would alleviate some of the issues with saltwater and storms. Unfortunately, this was later determined to be partially incorrect, as the settled area is subject to rather frequent dust storms. To make things worse, these dust storms whip up a fairly large amount of salt from the desert floor. Dust storms are NOT pleasant on Pheshan, and they occur at random, unpredictable times, lasting from a few hours to several weeks.
The one good thing from its unfortunate location: salt is a major export for the world’s residents. There are numerous ‘flavors’ of salt, which are marketed to offworld populations, and the frequent dust/salt storms create new potential ‘flavors’, or mixes, of salt. Salt prospecting is a lonely, dry, somewhat dangerous line of work, but is respected by most locals. Indeed, the career has been noticed by the entertainment industry of at least one nearby world. One production company has developed a drama based on the life of several salt miners from Pheshan.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star F0V
0 InfernoWorld YAC0000-0 Tz
1 InfernoWorld Y850000-0 De Tz
2 InfernoWorld YA90000-0 De
3 ———- Jump Limit ———-
4 StormWorld YAA8000-0 Fl 1 Moon
5 PHESHAN D876442-7 HZ Ni
8 IceWorld Y312000-0 Ic 2 Moons
9 Worldlet Y100000-0 Va
12 IceWorld Y433000-0 Fr Po
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This is my 159th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #158 – Logis

Logis
CA77641-5 HZ Ni Tz Climate= T PBG= 810
Ix= -2 Ex= 350(-2) RU= -30 Cx= 4456
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Logis is an unimportant, backwater world, located on a minor “shortcut” route between two minor trade routes. This brings some traffic and trade to the system. The system’s planetoid belt is reported to contain much of the mineral wealth of the system, and it is being slowly mined and exploited by several companies, which pay a small amount of taxes to the government of Logis.
Logis has used this small income to establish a colony on the hot, dry world closest to the primary star: Nova Logis. It has been an expensive endeavor, and required a fair amount of assistance from offworld companies, but the effort is paying off, and this colony is slowly reaching the point where it can be declared self sufficient.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star K2V + M5V Close Companion
0 Nova Logis H661564-5 Ho Ni Tz
1 LOGIS CA77641-5 HZ Ni Tz
2 Habitable Y6A8000-0 Fl
———- Jump Limit ———-
3 BigWorld YCC9000-0 Fl 3 Moons
4 Worldlet YP00000-0 Va
5 IceWorld Y978000-0 Fr
6 Belt Y000459-B As Ni
7 RadWorld Y766000-0 Fr
8 IceWorld Y223102-7 Fr Lo Po
13 BigWorld YAC7000-0 Fl
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This is my 158th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #157 – Ladus

Ladus
C799631-5 NZ Ni Tz Climate= T PBG= 702
Ix= -2 Ex= 4545 RU= 400 Cx= A475
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Ladus is a tidally-locked world, orbiting a dim red star. The world has a dense atmosphere, tainted by large quantities of water vapor and pollen. This pollen is created by a particularly aggressive ocean vegetation, similar to various forms of floating seaweeds, and has been known to cause cancer in approximately 10-15% of exposed humans. Research by offworld medical experts has confirmed that wearing some sort of respirator or filter is sufficient to greatly reduce the risk. Even a cloth face covering has been proven to be sufficient. Unfortunately, most people are unable to go a full day without at least partial exposure, minimizing effectiveness.
With the world’s high density atmosphere, and its proximity to the primary star, the tidally-locked world is prone to violent storms and high tidal surges. Most inhabited areas are located in larger island groups, and have some natural protection from storm surges. Where this protection doesn’t exist, or is inadequate, additional measures have been taken, usually in the form of massive sea walls, or series of underwater structures, designed to reduce or dissipate the worst effects of these surges.
The system itself is somewhat poor in known resources, even though there are a large number of worlds present. Several groups of independent-minded people have established very small colonies, usually mining efforts, on several bodies in the system. A larger colony has been established on the system’s most distant world (in the 15th orbit). Why this (or any) group would colonize this world is unknown, as almost no heat reaches the world, and there are very few available resources. The 2000 or so residents keep to themselves, surviving in the unbearably cold conditions with almost no outside assistance.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP/Data
P Primary Star M7V
———- Jump Limit (Inside orbit 0) ———-
0 LADUS C799631-5 HZ Ni Tz
1 RadWorld Y777000-0 Co Tz
2 IceWorld YA7A000-0 Fr 2 Moons
3 IceWorld Y521104-6 Fr Lo Po 3 Moons
4 IceWorld Y100000-0 Va 2 Moons
5 Close Companion Star MD
__0 RadWorld YB96000-0 HZ Tz
__1 BigWorld YDFA000-0 Co Oc
__2 LG Size = S (26) 2 Moons
6 LGG Size = U (28) 5 Moons
7 Worldlet YP00000-0 Va
8 BigWorld YCFA201-A Fr Lo Oc 2 Moons
15 IceWorld H454325-8 Fr Lo 1 Ring 1 Moon
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This is my 157th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #156- Erce

Erce
A663854-D HZ Pa Climate= T PBG= 801
Ix= 2 Ex= 67C1 RU= 504 Cx= DA7B
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Erce is an important, high technology world in the region. The world’s atmosphere is “almost perfect” for humans, though it is rather dry. With a burgeoning population fast approaching 1 billion sophonts, water is in constant demand, and its use is regulated on a consistent basis. “Frontier refueling” in Erce’s oceans is, of course, not permitted. Fortunately, the world’s high technology base allows for efficient use of resources, especially water. Also, unlike lower tech levels, water is not a crucial component in most manufacturing processes.
The system has no planetoid belts, and only a single gas giant. This gas giant is located far outside the normal traffic lanes; the time required to reach the giant is considered unacceptable to most commercial shipping, and most choose to pay the system’s 25% cost markup in order to save time. The system is also rather poor in resources, though it is by no means starved for them. Local industries must ship in many resources from other nearby systems, however. It is feared by industrial analysts there will be a shortage of resources in the coming decades, as nearby sources are depleted. The government is taking these warnings seriously, and is exploring a number of options to combat the potential shortfall.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star A8II
2 RadWorld Y660000-0 De
3 RadWorld Y750000-0 De
5 InfernoWorld YAA0100-7 Lo
6 Near Companion Star G7V
__0 InfernoWorld Y890000-0 De
__2 InfernoWorld YAC0000-0
__3 InfernoWorld Y9E0000-0
7 ———- Jump Limit ———–
9 ERCE A663854-D HZ Pa
11 LGG Size = R (25) 5 Moons
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This is my 156th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #155 – Zenkarota

Zenkarota
C656425-9 HZ Ni Tz Climate= T PBG= 913
Ix= -1 Ex= G35(-4) RU= -960 Cx= 9365
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Zenkarota is another minor world. The world sees little commercial traffic, owing to its location and low population. It also has a thin atmosphere, and is tidally locked to the primary star. Zenkarota is large enough, however, to maintain a decent magnetic field, deflecting most of the star’s radiation output. What radiation does get through, however, creates problems for the inhabitants, mainly in the form of genetic mutations (birth defects), and low survival rates for newborns. This is a major reason Zenkarota’s population remains so low. Cancer is another long term issue, though the world’s slowly increasing technology base is helping somewhat with these issues.
The citizens and government are always encouraging new people to emigrate to Zenkarota. It is hoped that “fresh blood”, so to speak, will help invigorate the society, and improve conditions in the long run. One factor which both helps, and hinders, the situation is the system’s immense resources. Mining is a major industry in the system. It is hoped that a fresh influx of new colonists will help improve the ability of the local companies to compete economically in the region. Note that most of the system’s resources remain ‘untapped’ in general. The government has always attempted to keep mining throughout the system restricted to local companies and residents. This has created problems and small conflicts in the past, though recent years have been somewhat peaceful. There have also been issues with pirates, though owing to the presence of strong governments (and their Navies) in nearby systems, these issues haven’t been long running ones.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star M8V
0 ZENKAROTA C656425-9 HZ Ni Tz
———- Jump Limit ———-
1 LGG Size = V (29)
2 SGG Size = N (22) 5 Moons
3 BigWorld YFFA000-0 Fr Oc
4 IceWorld Y102000- Ic Va
6 Belt Y000310-5 As Lo
11 IceWorld Y432131-8 Fr Lo Po 2 Moons
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This is my 155th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #154 – Orome

Orome
B354510-8 HZ Ni Tz Climate= T PBG= 803
Ix= -1 Ex= F450 RU= 300 Cx= 4438
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Orome is located near several major worlds. The world, and most of the system is VERY rich in resources. The system is ruthlessly controlled by a single corporation, which is efficiently, systematically mining the worlds of this system, shipping the ores to nearby industrial and rich worlds. The profits are so great, the corporation maintains a fleet of patrol craft. These vessels are well armed, with good sensors and armor, with well-trained crews. Ships which violate the company’s restrictions are subject to boarding and inspection. Those found to be violating the company’s rules are impounded, and used for the company’s projects. Its crews are imprisoned, and put to work in the system’s mines. The long term survival rate for these prisoners is not lengthy.
So far, the company’s efforts have been concentrated on Orome itself, though the company is beginning heavily expand its operations onto other worlds in the system.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star M7V
0 OROME B354510-8 HZ Ni Tz
———- Jump Limit ———-
1 LGG Size = S (26)
2 LGG Size = U (28) 1 Ring 4 Moons
5 BigWorld YDBA110-8 Fl Lo
6 LGG Size = W (30) 5 Moons
7 BigWorld YA87112-3 Fr Lo 2 Moons
13 IceWorld Y78A000-0 Fr Wa 1 Ring
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This is my 154th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #153 – Vyria

Vyria
D6658BA-4 Ga HZ Pa Ph Ri Climate= T PBG= 923
Ix= 0 Ex= 8792 RU= 1008 Cx= B879
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Vyria is a minor world, located near a main trade route. The world possesses a “shirt sleeve” climate, and a fairly large, enthusiastic population. The world is in the early stages of an “industrial revolution”. Fortunately, the world’s leaders, having travelled offworld, are being careful about conserving Vyria’s ecosystem. This has slowed the world’s economic growth, though this is difficult to discern, as the economy pumps out large volumes of low tech trade goods.
Vyria is a popular tourist destination. The world’s low technology base, and poor starport, add to the general ‘primitive’ feel of the place. This only adds to the world’s charm, and is purported to be a calculated move by the world’s tourist board. This tourist trade has made the world rich over the years, and the world’s elite reside in palatial estates, located in remote, pristine settings which are off limits to visitors. This only adds to the world’s mystique, increasing tourism further. Rather than be upset about this, the local population puts up with it, as there is “plenty for everyone”, and plenty of room for future growth.
Note that even with the world’s low technology level, many people from other systems desire to emigrate to this pleasant world. The local government maintains strict controls over immigration, and severely limits who can relocate here. The usual requirements are, of course, viable skills and general youth. Young women are encouraged to emigrate, as long as they agree to marry a local male within a year of emigrating; the ratio of the sexes is heavily sided towards males, with an almost three-to-one ratio. This factor has the world’s leadership concerned for its future.
One other immigration factor little-discussed is money. A potential immigrant can just buy their way onto the world, as long as they are willing to expend a large quantity of credits in bribes, and months of their time, to do so.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star F2V
0 InfernoWorld Y980000-0 De Tz
1 RadWorld Y860000-0 De Tz
2 InnerWorld Y773000-0
3 RadWorld Y6A438C-7 Fl Lo 1 Moon
———- Jump Limit ———-
4 LGG Size = U (28) 1 Moon
5 VYRIA D6658BA-4 Ga HZ Pa Ph Ri
6 Belt H00048B-9 As Ni
7 LGG R (25) 5 Moons
8 IceWorld Y442000-0 Fr Po 1 Ring 3 Moons
9 LGG Size = U (28) 1 Moon
11 IceWorld Y410000-0 2 Moons
12 Belt F000731-8 As
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This is my 153rd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #152 – Varge

Varge
C642578-A He HZ Ni Po #Govt = 3 Climate= T PBG= 432
Ix= -1 Ex= B441 RU= 176 Cx= 744C
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Varge orbits a very large, hot star. Fortunately, it is also located at the edge of that star’s jump limit. This allows easy access to the world, unlike some other worlds in similar situations.
Varge itself is a poor, hellish place to live. Water is always in short supply; fortunately the population isn’t very large. Of the world’s three governments, one is dominant, with 70% of the world’s people, and 80% of its economy. It also controls the starport, though smaller spaceports are present in the other two nations. It is theorized that the other two nations will eventually be forced to merge, either together or with the dominant nation. Whether this occurs or not, and how long it takes, remains to be seen.
This dominant nation has established a colony on the hot world in the system’s eighth orbit. This world, New Varge, is almost as bad for human habitation as Varge, but at least people don’t need air filters to breathe. Research is slowly under way on both worlds, investigating the potential for planetforming. It is believed by many, however, that these potential efforts will not be viable however, or they will take ‘too long’ to enact. What is needed is water, and the only viable sources (the two outer planetoid belts) are so distant it will take years for any ice asteroids to arrive. Analysts are working on the numbers, but for the moment research hints that the effort is not viable.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
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System Details
Orbit – Component/Name – UWP
P Primary Star K3II
0 InfernoWorld Y860000-0 De Tz
1 InfernoWorld YEB0000-0 Tz
2 RadWorld Y750000-0 De 1 Ring
3 RadWorld Y880000-0 De
5 Close Companon Star K9V
__0 InfernoWorld YBA0000-0 Tz
__1 Belt H000457-A As
__2 LGG Size = U (28) 5 Moons
6 BigWorld YEDA000-0 Oc 1 Moon
8 New Varge G632435-6 Ho Ni Po 2 Moons
9 VARGE C642578-A He Ho HZ Ni Po 2 Moons
———- Jump Limit ———-
10 LGG Size = P (23) 5 Moons
11 Belt Y000110-A As Lo
12 RadWorld Y865112-6 Fr Lo 1 Ring
16 Belt H000442-6 As Ni
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This is my 152nd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #151 – Yezuno

Yezuno
A5569AB-C Hi HZ Lk Climate= T PBG= 301
Ix= 3 Ex= 58D4 RU= 2080 Cx= 5C4G
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Yezuno is a world which closely orbits a gas giant. As the world is tidally locked, local conditions are rather interesting. The gas giant dominates the sky, bathing the world in radiation; fortunately, Yezuno has a strong magnetic field to protect it. Yezuno’s high population (over three billion) are concentrated along The Rim, the slim tidal zone created by it’s locked orbit, as well as on the ‘dark’ side of the planet, where domed cities and farmlands are the norm. Many of the world’s larger industrial complexes are located near this rim on the bright side of the world, some located inside mountain ranges for protection from heat and radiation.
The world in the system’s fourth orbit is a new colony effort, attempting to create a ‘farming community’ to support Yezuno’s burgeoning population. Unfortunately, more than one group has made the initial effort to establish the world, and these groups each see themselves as the ‘rightful’ legal colony. As all three groups landed in the same general time frame, the issue of who was ‘first’ is clouded. This world is a water world, with less than 1% of its surface available for living space. As the three groups are separated by large oceans, the groups are, for the moment, remaining independent of one another. It is conjectured that once the population begins to increase, there will be problems between the groups. Efforts by the home governments are underway to alleviate tensions between the colony groups, but so far these efforts are showing little improvement.
In the farthest reaches of the system lies a frozen world. While this world is technically habitable, it is far to distant from the central star to receive enough heat and energy. The world is a dark, frozen wasteland. Even so, a local company has established a small mine. Located in a large mountain cavern system, the company’s employees are collecting/gathering a rare crystal, which is an essential component for jump drives. Testing of these crystals is still underway, but results so far indicate these natural crystals greatly outperform manufactured versions. If these results are maintained, the company stands to make large profits, as use of these crystals could greatly increase power transfer efficiency for jumps.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
Orbit – Component/Name – UWP
P Primary Star F0V + MD Close Companion
0 Close Companion Star FD
1 InfernoWorld Y970000-0 De Tz
2 InnerWorld Y100000-0 Va
3 ———- Jump Limit ———-
4 Habitable H8DA276-9 Ho Lo Wa PM = 3 Govt = 3
5 LGG Size = T (27) 3 Moons
__K YEZUNO A5569AB-C Hi HZ Lk
11 Near Companion Star MD
__0 BigWorld YAD8000-0 HZ Tz
__1 StormWorld Y451000-0 Co Tz
__2 IceWorld Y430000-0 Co De
13 IceWorld Y888112-7 Fr Lo
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This is my 151st hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld