System of the Day # 84 – Gadade

Gadade
X952100-1 Co Lo Climate= C PBG= 611
Ix= -3 Ex= 20(-3)(-4) RU= -24 Cx= 4161
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Gadade is a very resource poor system with few planetary bodies. Of the three worlds in the system, Gadade is the only one which is remotely habitable. The only other bodies in the system are a gas giant, a very poor planetoid belt (composed almost exclusively of ice asteroids and rubble), and a few worthless satellites.

The reasons Gadade was settled have been lost to history, along with most of its historical record. What is known is what remains of the society struggles to survive. Reported at just over 500 people a century ago, the current population is believed to be less than 100 individuals, who live a nomadic existence following herds of local (and very, very dangerous) animals. It is believed the combination of dangerous wildlife, cold climate, and lack of resources has combined to devastate the population.

Locating these small groups of survivors can be an exercise in patience for any search parties or orbiting survey ships. In addition, they seem to be determined to remain “alone and independent”. The few who have managed to track them down have reported them as being “stubborn”.
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System Details
Orbit – Component/Name – UWP
P Primary Star F0V

1 StormWorld Y870000-0 De Tz

2 LGG Size = R (25) 1 Moon

5 Belt Y000000-0 As HZ

6 GADADE X952100-0 Co Lo 2 Rings

11 IceWorld Y520000-0 De Fr 3 Moons
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This is my 84th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish 400 new, random systems in 2020.
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #83 – Gerdr

Gerdr
B441AAD-A Hi In HZ Po Climate= T PBG= 112
Ix= 4 Ex= 69E5 RU= 3780 Cx= AE81
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Gerdr is a very important world in the region. Its 16.7 billion population and extremely efficient industrial society is a serious force to be reckoned with, economically. It is fortunate for the world’s neighbors, indeed, that the world has not had its collective eyes on military expansion.

This may change, however. The world’s new Leader, with full support of the citizenry and industrial leaders, is finalizing plans to improve the world’s major starport, as well as construct a sizable construction yard on the world’s inner moon. Funds and resources are also being allocated to a near future construction boom, according to recent reports. When asked about these concerns, the Leader replied, “People are too panicky, and always looking for trouble where there isn’t likely to be any. It is human nature. Our society needs new markets, and we can’t rely on other world’s fleets to provide us with suitable markets and reliable transportation. It isn’t healthy for the state, so we must construct our own merchant fleets. And to accomplish this goal, we need to improve our world’s technology, which can only be accomplished through improvements in the education process.” The Leader was also quoted as saying media types are always missing the obvious, or ignoring it for their own benefit, rather than what benefits society.

The system’s distant planetoid belt (in the 10th orbit) is a rich, productive belt. It has been mined for years, and is dotted with numerous settlements supporting the miners and mining industries. There is frequent traffic in the settled areas, and Gerdr’s Navy maintains constant, roaming patrols to deter piracy. The last reported pirate attack was over 10 years ago, though they can’t be everywhere,

The rest of the system has been largely ignored, though fairly complete surveys have been conducted and maintained. The Navy does make occasional sweeps through the rest of the system to discourage potential pirate attacks, but concentrates most of its efforts areound Gerdr, the planetoid belt, and the system’s two gas giants, where most ships travel.

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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.

1. Rescue. While travelling to the system’s planetoid belt, authorities send a message “requesting” the player’s ship investigate a distress signal. Over 2 day’s travel distant, the players’ ship is closest to the reported location by several days. When they arrive in the area, it takes several hours to locate the vessel. It is completely unpowered with no life signs. There are no other vessels detected in the area, and there are no signs any battle occcurred. Can the players remain safe while uncovering this mystery?
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System Details
Orbit – Component/Name – UWP
P Primary Star A6V

0 InnerWorld Y230000-0 De Po Tz

1 RadWorld Y890000-0 De Tz

2 InnerWorld Y630000-0 De Po

3 InnerWorld Y100000-0 Va

4 InnerWorld Y331000-0 Po 2 Moons

———- Jump Limit ———–

5 InnerWorld Y310000-0

6 Inferno Y790000-0 De 1 Moon

7 GERDR B441AAD-A Hi HZ In Po 2 Moons

8 SGG Size = M (21) Ring 3 Moons

9 BigWorld YEDA000-0 Oc 1 Moon

10 Belt F000669-6 Mi Ni

11 LGG Size = R (25) 5 Moons

12 IceWorld Y447000-0 Ring

13 IceWorld Y366000-0

14 IceWorld Y634000-0

15 Worldlet YP00000-0 3 Moons

16 IceWorld Y985000-0 1 Moon

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This is my 83rd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #82 – Sabela

Sabela
C436599-6 Co Ni Climate= C PBG= 501
Ix= -2 Ex= 9411 RU= 36 Cx= 5334
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Sabela is another unimportant world, lying near the region’s main lanes, so it does see a little commercial traffic. Most merchant ships will find little of value to fill their cargo holds, however. The world produces few products, generally for local use, though a lucky, connected, ot diligent individual may find some goods for sale from “backwoods” salesmen. Their products consist mainly of handmade items, various minor gemstones, and the like. These won’t be valuable items, but will sometimes provide a small net income on nearby worlds.

Although the world is not classified as “poor”, it may as well be; Sabela’s government is uncaring about its citizens’ welfare, for the most part, and does little to improve their living conditions. To be fair, it also does little for its few wealthier citizens, either. Many citizens (about 40%) live in small communities located far from the starport and capital city. Because of the general lack of government support, most citizens tend to be rather self sufficient, though there is a good “community vibe”: people will go out of their way to help each other in difficult times, even people they don’t actually like; everyone falls on hard times eventually, and one less person in the community is one less person to help out with other problems.

No other world in the system is inhabited, as no other world is really worth the effort. There are rumored to be some significant mineral deposits in the system, though there are no records available to support these claims.

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System Details
Orbit – Component/Name – UWP
P Primary Star K2V

1 StormWorld Y9EA000-0 Ho Oc

2 BigWorld YEFAP0-0 HZ Oc

———- Jump Limit ———-

3 SABELA C436599-6 Co Ni

4 IceWorld Y100000-0 Va 3 Moons

5 LGG Size = P (23) 5 Moons

6 IceWorld Y300000-0 Va 2 Moons

8 IceWorld Y442000-0 Fr Po 1 Moon

14 Far Companion Star K3 IV

__1 RadWorld Y751000-0 Co Tz

__ ———- Jump Limit ( Companion only) ———-

__4 Worldlet Y100000-0 Va

__7 IceWorld Y9AA000-0 Fr Wa

__8 RadWorld Y345000-0 Fr 2 Moons

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This is my 82nd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.

——————————
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

Happiness is a new laptop.

Since I have some money these days (though not for a welcome reason…), I went out and purchased a new laptop yesterday. Got myself an Acer Nitro 5, a fast gaming laptop – which won’t be used much for any online gaming; not my thing, even when I was younger and had wrists in better shape. Lol. Aging stinks, and old injuries don’t help.

Once I get things set up better, I should be able to get my online campaign(s) rolling, eventually. Fun times ahead. Anyone up for a Traveller5 campaign? 😜

I also got a new printer. Woot! But the idiots at Best Buy here sold me a Color laser jet, not the black and white only one I asked for. With the virus protocols they have in place [a good thing], I had to go by what they told me, though I should have checked the boxes more closely when they were put in my vehicle… Again, virus protocols; the boxes were behind a counter on checkout, and they puut everything in the vehicle. Reduced potential exposure dor everyone, a good thing.

I’m still debating whether or not to return it. I like the idea of having a color printer, but detest the expense and added upkeep. (I used to repair printers, so I am all too familiar with the factors involved.) It does havw a separate black toner cartridge, so there is that.

What sayeth you, internet folk? Keep or return? One way or another, I WILL be calling Best Buy to give them a piece of my mind.

System of the Day #81 – Grill

Grill
E765438-7 HZ Ni Climate= T PBG= 703
Ix= -2 Ex= 4341 RU= 48 Cx= 3235
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Grill is an unimportant world, which lies fairly far within the gravity well of its large primary star. Because of this, Grill has developed slowly (if at all) over its history, struggling to maintain a population base. As is typical with worlds in similar situations, the lengthy travel times necessary to reach the main world keeps casual visitors at bay; most ships travelling here do so for a specific purpose, and don’t stay for long. As such Grill’s starport has never been developed. To this day it remains a slab of compacted dirt over bedrock with a homing beacon.

Grill has a great climate for human habitation, though there have been some issues with native diseases affecting the human populace; the last recorded case of native plague was over two centuries ago. Most locals are familiar with Grill’s history, and being aware of illnesses and potential plagues is a basic part of the psyche of Grill’s small populace. A side effect of this problem: natives whose families have resided on Grill for more than one or two generations can typically ignore most minor human cold and flu bugs. This is not because they are immune, but rather a side effect of their systems being in a constant state of “war” with local germs. These germs are not a real threat to other system’s populations or ecologies, however, as they require their native habitat to spread.

The inner system of Grill is largely unexplored. There is little reason to travel to or visit these worlds, and none can support human/Terran lifeforms. This is mainly due to the heat from the system’s massive primary star, as well as the rather unpleasant atmospheres of many worlds… In addition, there are few known resources. Technically, these resources are present. However the lengthy travel times to get to these resources makes their exploitation prohibitively costly.

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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.

1. Plague! The players have arrived at Grill at a most inopportune time. A native bug has mutated enough to cross over to human hosts, and is infecting a portion of the populace. Locals assure the players this disease is not a threat to other worlds, and they can leave, as long as they don’t pick it up themselves. Can the players manage to avoid becoming infected? More importantly, can they avoid gaining a passenger who is carrying the virus? Is their journey offworld threatened?
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System Details
Orbit – Component/Name – UWP
P Primary Star M1II

0 StormWorld Y460000-0 De Tz

1 StormWorld Y7A5000-0 Fl Tz

2 InnerWorld Y798000-0

3 StormWorld Y8D5000-0 1 Moon

4 BigWorld YACA000-0 Fl

5 BigWorld YD9A000-0 Oc

7 BigWorld YFCA000-0 Fl

8 InnerWorld Y100000-0 Va

9 LGG Size = U (28) 5 Moons

10 GRILL E765438-7 HZ Ni 1 Moon

11 LGG Size = R (25) 1 Moon

———- Jump Limit ———-

12 SGG Size = M (21) 3 Moons

13 BigWorld YBCA000-0 Fl 1 Moon
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This is my 80th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.

——————————
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
——————————

This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #80 – Vogruyama

Vogruyama
D524957-9 Hi Ho In Climate= H PBG= 811
Ix= 1 Ex= 7851 RU= 280 Cx= 7925
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Vogruyama is a fairly important industrial world which is undergoing changes. Having recently developed the technology to construct and repair jump drives, the government has funded improvements to the world’s starport. Along with added berthing space, the port will soon feature a minor ship repair facility. Visitors to the system can’t help but notice the level of construction and disruption of normal starport routine, as well as a new highport in the very early stages of construction.

Delcant, in the system’s 6th orbit, was established as a mining colony, extracting the world’s rich deposits. Delcant is also suitable for farming, even with its colder climate, and is managing to produce decent levels of agricultural output. Of course, some of the world’s dangerous native wildlife has been objecting to these intrusions, making life even more difficult at times.

A small colony has been established far out in the system. The iceworld in the system’s 12th orbital position has been settled by colonists, supported by local companies, who hope to eventually develop mines in the world’s ice covered valleys, where extensive mineral deposits have been detected. The coloniests have set up shop in a series of geothermal heated caverns, and to this point seem to be doing quite well.

The system’s extremely distant planetoid belt has only been explored brielfly. A new effort to chart the planetoids and potential resources has recently been initiates, and the government is looking for contractors to conduct surveys.
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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.

1. Survey. For whatever reason (down on their luck, exchange of services for repairs, etc) the players have contracted to survey a portion of the system’s distant planetoid belt. They must deal with the usual problems: perishable supplies, months on end in an enclosed space with the same people, sensor glitches, equipment malfunctions). In addition there is a serious unexpected issue: a group of pirates is hiding in the belt. Their ship is damaged and they are desperate for supplies. But they have a significant advantage over the players’ ship: it is armed, and has a speed advantage. How will the players deal with this problem? Can their edge in sensors help them?

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System Details
Orbit – Component/Name – UWP
P Primary Star F0V

0 Close Companion Star K2VI

1 Inferno YCB0000-0 Tz

3 ———- Jump Limit ———-

4 VOGRUYAMA D524957-9 Hi Ho In

5 RadWorld YC6000-0 Fl

6 Delcant Y456431-7 Co Ni

9 LGG Size = W (30) 1 Moon

12 IceWorld Y444205-4 Fr Lo

13 Belt Y000100-A As Lo
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This is my 80th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #79 – Zetania

Zetania
A100621-D Co Na Ni Va Climate= C PBG= 902
Ix= 1 Ex= 5520 RU= 50 Cx= 774B
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Zetania was settled for its lanthanum deposits, but soon developed into a settled world in its own right. Though most of its products are of higher technology, almost all items are “hand made” in small machine shops. This can cause individual items and components be of “questionable” quality at times, as well as somewhat expensive. Most items produced here are reliable, however, and you can find surprises surpassing all expectations.

New Zetania was settled only a century ago, when another lanthanum deposit was discovered. Its population has quickly expanded, as other mineral deposits have been located. The original ‘scratch’ miners who were first here were displaced, then absorbed into the normal population. Originally there was a great deal of tension between the groups, but this appears to have become a non-issue, as everyone has prospered in the decades since.

The remainder of the system is rarely visited, other than the system’s lone gas giant, as there is little of use or interest. The single exception to this could be the very distant water world [16th orbit], but it lies so far out, and is so cold, no one considers the trip to be of worth. No scientist who’s been interested in the world has ever been able to gather enough support (financial or otherwise) to mount a proper expedition.

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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.

1. Terrorism. A panic has ensued in the warrens of New Zetania, and the players are caught up in the confusion. Initially the furor has no known cause. But it soon becomes apparent that someone has issued some sort of terrorist alert. News leaked, and the main complex is becoming chaotic. Is the alert real? Who is responsible? Do the players care? Could it be a bomb threat, or something worse? And can they make it out of the area without harm, or being caught up in the confusion?

2. Expedition. A local scientist has managed to gain funding for a visit to the system’s 16th orbit, a frozen ball of ice. His patron is a wealthy, eccentric offworlder of some note. The players are hired (either as crew, or their ship is chartered). Not only must they deal with the extreme distances from any sort of help, they must also deal with the increasing hostility of the Patron; it seems the scientist may have misled his Patron about what they could find, and the players will find themselves forced to intervene in some manner.
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System Details
Orbit – Component/Name – UWP
P Primary Star K2V

1 InnerWorld Y5500000-0 De Tz

2 New Zetania G300563-7 Cy HZ Va

———- Jump Limit ———-

3 ZETANIA A100621-D Co Na Ni Va

4 LGG Size = R (25) 4 Moons

5 BigWorld YBFA000-0 Fr Oc

6 LGG Size = R (25) 2 Moons

16 RadWorld Y68A000-0 Fr Wa
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This is my 79th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #78 – Pangritz

Pangritz
A633677-C HZ Ni Po Climate= T PBG= 732
Ix= 1 Ex= 9545 RU= 1000 Cx= 768C
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Pangritz is a resource poor world; only the presence of greater resources in the belts and gas giants of the system offer reprieve. As a result the industries of Pangritz are very efficient – perhaps the most efficient encountered in human space. The world’s high technology capability is also another big factor in the economy’s efficiency.

Pangritz has two separate governments, each ruling about half of the world’s 7.3 million citizens. These governments are split along philosopical lines, rather than other potential differences, and the two societies get along surprisingly well. Taxes and such are relatively even, with only minor differences, and many larger corporations employ citizens from both in somewhat equal numbers.

The system’s starport is run by a joint committee, and is essentially independent, though it has strict rules and guidelines it must adhere to. Starship construction is handled by a separate corporation, which is not involved in running the starport nor its highport. Indeed, starship construction takes place on Pangritz’ outer moon.

Starships constructed here are as efficient as the corporation which builds them, and they are in high demand; their ships are well worth the high prices a buyer must pay, even for used vessels. Indeed, many ship owners bring their older ships here for overhauls; the yards of Pangritz have been able to solve issues which have given other yards fits.

While this may seem to be an ideal system in some ways, Pangritz does have one big problem. One of its key resource centers is the planetoid belt in its companion star system. The miners there have declared their independence from Pangritz, and are attempting to enforce an embargo against the world, until their demands are met. Not all belt miners agree with this schism, and there is apparently a great deal of tension in their new society. In addition, rumors are leaking out that all is not what it seems in the belt. There are whispers of pirates having been behind the change in government, and there are some reports of strange (unknown) ship sightings, though these have not been confirmed. A number of ships have been reported missing in the region. Again, these disappearances have not been confirmed, What has occurred, and what will transpire, remains to be seen.

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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.

1. Delays. The players have stopped at Pangritz for their annual ship overhaul. Unfortunately, there is a long wait for space, as a major corporation in the region has just added five more ships to its overhaul order. This has caused a delay of several weeks, which will ruin the players’ scheduled departure date, and potentially void a valuable contract, ruining their reputation. Can the players find a way out of this potential disaster? Will bribery be necessary? Can they negotiate a deal with the corporation, which just “happens” to have a dangerous job they need performed?

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System Details
Orbit – Component/Name – UWP
P Primary Star F1V

0 Inferno Y880000-0 Tz

1 StormWorld Y7C5000-0 Fl

3 ———- Jump Limit ———-

5 PANGRITZ A633677-C HZ Ni Po 2 Moons

8 LGG Size = S (26) 3 Moons

9 Iceworld Y49A000-0 Wa

10 Near Companion Star KD

———- Jump Limit (Inside orbit 0) ———-

__0 LGG Size = Q (24)

__4 IceWorld Y100000-0 Va

__6 IceWorld Y332000-0 Fr Po 1 Moon

__7 Belt G0005A6-7 As Ni

11 Belt H000241-5 As Lo

12 SGG Size = M (21) 1 Moon
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This is my 78th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.

——————————
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #77 – Eborix

Eborix
B6148AC-7 HZ Ic Na Pi Climate= T PBG= 500
Ix= 0 Ex= 7741 RU= 196 Cx= B836
——————————
Eborix is a fairly unimportant world in the region. Originally settled for a lanthanum mine (an element critical for Jump Drives), the population continued to grow, reaching its current level of 500 million recently. Though the lanthanum mines are played out, there are other minerals deep beneath the world’s surface, and this provides much of Eborix’ economic output.

Eborix is currently led by a popular leader, who ousted the previous unpopular ruler in a bloodless coup. She has implemented drastic laws to combat high levels of violence (brought on, apparently, by previous leaders’ lack of fiscal responsibility and disastrous policies), and these efforts appear to be working; violence is down, productivity is increasing, and tourists are slowly coming back to the system. This leader has promised to reduce controls once society, “gets itself back under control”. Although there is still a ways to go, society does seem to be on the mend.

One new policy recently implemented is increased availability of education. The new leader has stated that, “many citizens have acted like undisciplined, uneducated children; we need to change this if we are to be respected in the region.” To combat this she has increased funding for educational efforts. Another apparent goal from this incentive is increasing Eborix’ technology base. Some sources have claimed this is so the leader (or her eventual replacements) can go on a binge of conquest. These claims are largely ignored, as Eborix has no space fleet, and no real capability to construct one.

Eborix does, however, have some defenses. The world’s government contracts with an offworld mercenary company to provide patrols near the world, and escort customs officials during their inspections. This system has been in place for 15 years, after a wave of pirate attacks, which caused great harm to the world’s economy. The mercenary outfit signed a 30 year contract with the government. Considering the expense of the contract, there are a few government detractors campaigning to have it voided. Most officials and citizens are fine with keeping the contract in place, however; they remember the devastation these attacks caused, evidence of which can still be seen from orbit.

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System Details
Orbit – Component/Name – UWP
P Primary Star K6V

0 Inferno YFA0000-0 Tz

1 StormWorld Y681000-0 Tz

———- Jump Limit ———-

2 EBORIX B6148AC-7 HZ Ic Na Pi

3 RadWorld Y453000-0 Fr Po

4 IceWorld Y434101-8 Fr Po

5 IceWorld Y100000-0 Va 2 Moons

6 BigWorld YB97000-0 Fr 3 Moons

7 IceWorld Y320000-0 De Fr Ring 3 Moons

14 IceWorld Y689000-0 Fr
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This is my 77th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!

#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #76 – Shajuk

Shajuk
C8877BC-5 Ag Co Pi Ri Climate= C PBG= 903
Ix= 2 Ex= 368(-2) RU= -288 Cx= 2931
——————————

Shajuk is a rich agricultural world. It is ruled by a hereditary charismatic leader, who is fully supported by the populace; there is little actual dissention amongst the populace, which is unusual for any world with more than a million citizens.

Shajuk is poor in resources, and relies on its agricultural output for income, though the tourist trade also supplements the economy. One reason for the tourism is the world’s aggressive carnivores, which are intrusive, and have been found to love the taste of human flesh. These tiger-like beasts are large, intelligent (for animals), and aggressive, and pose a significant challenge for hunters.

While most citizens, and even standard police, are not allowed to (or do not) carry weaponry, there is a subclass of citizens, predictably named The Hunters, who are allowed to carry weapons at will, as their job requires it. They track down and kill these aggressive animals (and others) when they work their way into civilized regions, threatening the population. These Hunters are very popular, especially in outlying settlements where these carnivores can be a significant problem. Most Hunters are proud of the job they perform, and do not flaunt their position. There are, of course, always exceptions. Most of these Hunters are also somewhat intolerant of offworld hunters and tourists, who they see as a scourge on the ecology. They recognize the need for the money these tourists bring to Shajuk, however, and try to do their part.

There are two other settled worlds in the system. The frozen iceworld in the 5th orbit has been settled by a small group of offworlders, who keep to themselves. They may be refugees from a civil war on a nearby world, but stories vary.

The frozen world in the seventh orbit is a small community of less than a hundred people. This group is known to receive frequent visits by ships which never visit Shajuk, and occasional rumors hint at the world being a support base, or at least a hideout, for pirates in the region. If this is the case, then it is a poor choice for a base, as far as authorities are concerned, as this world has no facilities to support ships of any sort.

The furthest planet in the system (orbit #12) is believed to be a captured world, as its composition is different than most other worlds in the system, and it has a highly elliptical orbit. Little is truly known about the world, however.

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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.

1. Investigation. The players are hired to pose as an offworld hunting party, and investigate a specific Hunter on Skajuk. This Hunter has had a number of offworld tourists perish at the hands of native carnivores while guiding hunts, and officials wish to know if his claims of innocents are true, or if he is leading the offworlders to their deaths on purpose (or at least not giving them proper instructions, etc). Can the players determine the truth, and survive attacks by the vicious carnivores?

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System Details
Orbit – Component/Name – UWP
P Primary Star G8VI

0 LGG Size = T (27)

1 InnerWorld Y5B6000-0 Fl Tz

———- Jump Limit ———-

2 LGG Size = V (29) HZ 2 Moons

3 SHAJUK C8877BC-5 Ag Co Pi Ri

4 LGG Size = Q (24) 3 Moons

5 IceWorld Y453320-5 Fr Lo Po 2 Moons

6 BigWorld YD85000-0 Fr

7 IceWorld Y323120-4 Fr Lo Po

12 IceWorld Y100000-0 Va
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This is my 76th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).

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This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!

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