Upcoming Blog Changes!

Well, I won’t say what set me off (again? lol) this time, not yet anyway. But there will soon be changes to this blog. Not the System of the Day project or my occasional ramblings, but to the blog’s location.
Currently I am searching for an inexpensive, reliable, and (most importantly for an “older” geek like me who resists change; never thought I’d have said that 30 years ago!) easy to use blog hosting site.
Yep, I’ll be moving this blog soon to another host. I will, of course, give ample warning when the day occurs!
Until my next post, have a great day!

System of the Day #244 – Elysius

Elysius
D78699A-4 Ga Hi Tr Climate= H PBG= 521
Ix= -1 Ex= 786(-2) RU= -336 Cx= 5814
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Elysius is some people’s idea of an ideal retirement setting – tropical, shirt sleeve environment, lots of people – but not too many – and low technology. Reality can be quite different, however.
In its past Elysius was controlled by a series of Dictators, some popular, some hated. A number of revolutions against their rule led to great loss of life and destruction, but eventually toppled the government. This resulted in several generations of rule by the local religious counsel, and a harsh period making the previous rule of dictators seem tame in comparison. This period in Elysius’ history stands out as one of the most brutal and unforgiving in recent history, not only on Elysius but in comparison to any other world within the region. Worker camps, correction camps, brutal prisons, and mass executions were the norm for at least a generation.
Fortunately, a revolution was successful in ousting the hated religious rulers. Most of the previous rulers and their enforcers were executed after lengthy, public trials. An estimate placed the number of people killed during the entire historical period at roughly 450 million (this was over several generations).
The last two generations have been a period of recovery. The newly formed government, a hold-over from the Trials, formed the basis for the replacement government, and has guided the society’s recovery from this tragic period. Where the society of Elysius goes from this point remains to be determined.
Meanwhile, a number of regional corporations moved into the system’s planetoid belts during this period, when the government(s) were preoccupied with events on Elysius. These companies have been steadily strip mining the belts, paying no taxes or fees to the local government. Of course, the government has no way to enforce any potential taxes. Now that the previous troubles on Elysius have been dealt with, there is talk about this issue in the government. How they will deal with it (and enforce their wishes on the matter) is an ongoing debate with no easy (or cheap) solutions…
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star G5V
1 InfernoWorld Y790000-0 De Tz
2 ELYSIUS D78699A-4 Ga Hi Tr
———- Jump Limit ———-
3 BigWorld YFEA000-0 HZ Oc
4 RadWorld Y898000-0 Co
5 SGG Size = N (22) 2 Moons
6 Belt F000656-9 As Na Ni
7 IceWorld Y879000-0 Fr 1 Ring
8 Belt H000222-6 As Lo
9 IceWorld Y100000-0 Va 1 Ring 2 Moons
10 IceWorld Y773000-0 Fr 3 Moons
16 RadWorld YBA8132-7 Fl Lo 3 Moons
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This is my 244th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #243 – Venta Heve

Venta Heve
B103853-E Ic Pi Va Climate= H PBG= 701
Ix= 2 Ex= B792 RU= 1386 Cx= AA5H
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Venta Heve is a fairly important, higher technology world. Its shipyard is known for producing high quality small craft, and its heavy fighters are second to none in the region. Flights of two to three of these fighters are frequently encountered throughout the system, and more than one pirate has met their end at the hands of this well-designed vessel. The local patrol’s pilots are well trained, indeed, and as a whole are regarded as rock stars in their society. As a group they have become rather arrogant, but their reputation is well deserved.
The system as a whole has plentiful resources, primarily found on the system’s few moons. Both moons of the local gas giant are being mined, and the outer moon has a small naval base and garrison, placed their to protect the mines and miners.
Although there have been no pirate attacks in the system in several years, everyone remembers (and still talks about) the Great Pirate Invasion of a decade ago, when a large pirate fleet attempted to invade and ravage the system. Outnumbered, the small (at the time) fleet of high tech fighters were brilliant in their defense of the system. Several weeks of hard fighting, and heavy losses on both sides, eventually drove the pirates out of the system. The pilots of that era are treated as heroes. The newer, younger pilots have had little chance to test their skills in combat, and some are hoping for another group of foolish pirates to make another entry into the system so they can test their skills. This general attitude has caused a few incidents with several merchant ships in recent months, and there is growing concern outside of the system that these young pilots are becoming a problem.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F1V
3 ———- Jump Limit ———-
4 VENTA HEVE B103853-E Ic Pi Va
5 StormWorld H8C6233-5 Fl HZ Lo
9 LGG Size = R (25) 1 Ring 2 Moons
11 IceWorld H222310-8 Fr Lo 1 Moon

12 Far Companion Star M2V
__1 ———- Jump Limit ———-
__2 IceWorld Y644000-0 Fr
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This is my 243rd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #242 – Philyra

Philyra
B7B3786-9 Fl HZ Tz Climate= T PBG= 220
Ix= 1 Ex= 5694 RU= 1080 Cx= 6818
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Philyra is a world which hasn’t changed much in recent years. Its population has remained steady, hovering around 26 million people, with very slow tech growth. Of course, considering the world’s corrosive atmosphere and unfriendly environment, the lack of population increase is not surprising. The society’s lack of cultural change, however, is another story.
Philyra has earned a nickname as, “The Unchanging World”. The world itself is geologically stable, with little change created by natural forces (this is unexpected, considering the world’s close proximity to its primary star), and the society has apparently molded itself to fit this local example. People here enjoy their life, and change little in their daily routines, going about their lives as they have for centuries. If questioned about this, most people will shrug, and say they like things as they are.
Fortunately, the system has large deposits of a critical element, necessary for jump drive operation – lanthanum. This is fortunate, as there are few other significant resources in the system which would draw interest from mining corporations. Some of these deposits have been located on Philyra itself, but most are in the system’s planetoid belt (orbit #6), where mining operations have been underway for almost two centuries without interruption. The belt is patrolled by a sizable fleet of higher technology cutters (suitably paid for and maintained by mining profits), ensuring the operations are not interrupted by competitors – or pirates.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star M4V
0 PHILYRA B7B3786-9 Fl HZ Tz
———- Jump Limit ———-
1 HabitableWorld H734226-6 Co Lo Tz
3 BigWorld HCB6210-7 Fl Lo 1 Moon
4 BigWorld YBA8000-0 Fl
6 Belt G000658-8 As Na Ni
7 Belt Y000200-9 As Lo
8 IceWorld Y887000-0 Fr 2 Moons
9 IceWorld Y613000-0 Ic
10 IceWorld Y656000-0 Fr 3 Moons
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This is my 242nd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #241 – Arith

Arith
A330634-B De HZ Ni Climate= T PBG= 710
Ix= 1 Ex= 7774 RU= 1372 Cx= 876B
——————————
Arith is a small, dry world. Possessing a very thin atmosphere, few people venture outside of the various habitats and buildings, except as necessary. Around one half of the world’s residents live within¬† a few hundred miles of the capital city and port, with the rest residing in various small, scattered communities around Arith.
A number of worlds are inhabited in the system, with most of these being mining operations, colonies of “separatists”, or research facilities. It is interesting to note, however, that a potentially habitable world (orbit #5) is NOT settled. Several attempts to colonize this world have been made over the years, with each attempt ending in failure. One attempt was abandoned after its water supply failed. Another group departed after several years of crop failures. And one colony simply… disappeared. Vanished without a trace. The entire settlement, including the buildings. As a hundred or more people and their buildings do not just disappear, various theories have been proposed as to just what happened. These theories run the usual range: unknown alien attacks, buried by desert sands, and even a wild plot by the settlers to gain notoriety. What truly happened remains unknown to this day, even more than a century later.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F5IV
2 RadWorld Y450000-0 De
3 BigWorld YB9A000-0 Oc
4 BigWorld YEB5000-0 Fl 1 Moon
———- Jump Limit ———-
5 HabitableWorld Y241000-0 Ho Po 1 Ring
6 ARITH A330634-B De HZ Ni 1 Moon
7 RadWorld HA95478-5 Co Ni
9 RadWorld YAFA102-8 De Fr Lo Oc
10 Belt G000551-A As Ni
11 IceWorld H555252-8 Fr Lo
16 BigWorld YC76000-0 Fr 2 Moons
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This is my 241st hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #240 – Muuhi Gowin

Muuhi Gowin
C342320-7 He HZ Lo Climate= x PBG= 402
Ix= -2 Ex= 710(-1) RU= -7 Cx= 2159
—————————–
Muuhi Gowin is an out of the way, dangerous place to call home. Conditions on the world, both socially and environmentally, are ill-suited for long-term habitation. The water sources are polluted with chemicals (derived from this world’s environment), the atmosphere is thin and filled with harsh, abrasive dust, and the lifeforms which developed here are dangerous. Very few of these native forms are suitable for human consumption, and care must be taken when hunting. That being said, over 4000 people live here, eking out a living in some manner. These people are not necessarily friendly to visitors (far from it), but they won’t attack someone without cause – in most cases, anyway.
Politically, very few people actually partake in ‘politics’ here. Those who do know better than to try to control the lives of their neighbors; violence is not common here anymore, but every resident knows how to take care of themselves, and most have a few friends who will assist them – or avenge them. Because of the native life forms (and some imported ones, as well) everyone is armed at all times.
Crime and crime organizations are rare here. Even with the lack of laws or enforcement, there is little crime on Muuhi Gowin; most who live here know, or know of, most other residents, and someone who suddenly has a new item they didn’t pay for is easily noticed. There are a couple gangs, but they tend to leave the residents alone. Visitors, on the other hand, should be careful…
The remainder of the system is generally ignored. These worlds are generally too hot or cold. Few mineral (or other) resources have been located which are worth the effort of extracting, and these are easier to find and mine in other nearby systems.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F8V
0 StormWorld YAC0000-0 Tz
1 StormWorld Y370000-0 De Tz
2 Close Companion Star F9V (No Orbits)
3 BigWorld YB84000-0
———- Jump Limit ———-
4 LGG Size = S (26) 2 Moons
5 MUUHI GOWIN C342320-7 He HZ Lo
6 LGG Size = T (27) 1 Moon
7 IceWorld Y667000-0 Fr
8 BigWorld YCCA000-0 Fl
9 Worldlet YP00000-0 Va
10 Worldlet Y334000-0 Fr 1 Moon
11 IceWorld Y647000-0 Fr
12 BigWorld YFDA000-0 Fr Oc 2 Moons
13 BigWorld YECA000-0 Fl 1 Ring 1 Moon
——————————
This is my 240th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #239 – Onordli

Onordli
A385644-C HZ Ni Climate= T PBG= 103
Ix= 1 Ex= D574 RU= 1820 Cx= 177C
——————————
Onordli is one of those systems with almost as many stars as planets – if you don’t include the gas giants, that is. There are barely a million people living here, and the remainder of the system is empty; although known to hold good mineral reserves, the system has (so far) drawn little interest from regional investment and mining companies. The reasons for this apparent ‘neglect’ are unknown, but numerous theories and explanations have been brought forth by those interested in the matter (which isn’t very many people).
Onordli has a robust representative government, one which is remarkably free of corruption. The government body itself is not large, and polices itself quite well. Also, its politicians are elected by direct vote, and are not paid – the positions are entirely voluntary. There have been attempts to influence local politics, though these efforts were quickly detected and removed. It is not currently known where this interference derived from, though many suspect various corporations from other systems, some of which have begun to show an interest in the system’s resources.
The worldlet in the Near Companion system (orbit #3) is a captured planet, though there are those who claim the world was once a moon of that system’s gas giant which was pulled out of its orbit ‘just enough’ to make it a planet instead. This theory could be true, as that ‘planet’ is on the small side, and could easily have been pulled or nudged out of its orbit path around the gas giant.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K8V
0 BigWorld YA50000-0 De Tz
1 BigWorld YDC0000-0 Tz
———- Jump Limit ———-
2 ONORDLI A385644-C HZ Ni

3 Close Companion Star MD
__0 LGG Size = U (28) Tz

6 LGG Size = T (27) 5 Moons

7 Near Companion Star MD
__2 BigWorld YED8000-0 Fr 1 Ring
__3 Worldlet YP00200-A Lo Va
__4 LGG Size = R (25) 4 Moons

10 IceWorld Y310000-0
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This is my 239th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #238 – Harald

Harald
B883744-9 HZ Climate= T PBG= 422
Ix=1  Ex= D671 RU= 546 Cx= 573B
——————————
The world Harald is located in a system with abundant planets, and abundant resources. Its 46 million inhabitants are spread over the world’s smallest of three continents, which is located in Harald’s only sizeable ocean body. The remainder of the world is being “left wild” for the world’s interesting ecological system, at least for the foreseeable future. It is quickly becoming a favorite of local tourists, however, and it is only a matter of time before these areas will be opened for settlement and exploitation.
The world in orbit 6 is considered “unfit for habitation” – too hot, too dry, too many issues with native flora/fauna. Hunters like it, though, as it is a serious challenge, especially solo. Permits required by the govt to hunt, though these are relatively easy to acquire.
The planetoid belt in orbit 12 is being efficiently mined by a number of companies, each at least partially owned by the planetary government. Over the years it has become a permanent home to a number of the miners’ dependents, and some industry has been relocated here. This small society is growing in importance, and is becoming a large force in the system’s political endeavors.
The iceworld in orbit #13 has only been established within the last year or so. These colonists are still in the process of getting their infrastructure ready. The colony itself was built using prefabricated structures, and was connected to a small series of protected caverns. These caverns will house the bulk of the colony’s power and life support systems.
The system’s very, very distant planetoid belt [in orbit #16] isn’t even close to being fully explored or surveyed; it is far too distant for efficient mining, and it can take days to travel between planetoids which are considered near each other. A small group of independents is working the region. Some of these are actually employed by the government or its companies, performing surveying and sampling, but most are working for themselves, taking advantage of the lack of the absence of organized competition. It is known for its rough and tumble nature. However, true help is difficult to find out here; everyone looks out for each others’ well-being and safety, as everyone will need assistance out here – and usually sooner than later.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star A2V
0 InfernoWorld YB50000-0 De Tz
1 InfernoWorld YB70000-0 De Tz
2 InfernoWorld YCB0000-0
3 RadWorld Y720000-0 De
4 InnerWorld H670221-5 De Lo
———- Jump Limit ———-
5 BigWorld HFD4345-5 Lo 1 Moon
6 HabitableWorld Y361100-6 Ho Lo 2 Moons
7 HARALD B883744-0 HZ
8 BigWorld YEC5000-0 Fl
9 RadWorld Y7A5000-0 Fl
10 LGG Size = Q (25) 2 Moons
11 LGG Size = V (29) 1 Moon
12 Belt F000612-8 As Na Ni
13 IceWorld H734333-3 Fr Lo
14 BigWorld YCA7000-0 Fl
15 IceWorld Y420000-0 De Fr
16 Belt Y000200-9 As Lo
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This is my 238th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns.Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #237 – Acarro

Acarro
D8DA412-6 Co Lk Ni Wa Climate= C PBG= 832
Ix= -3 Ex= 431(-3) RU= -36 Cx= 9153
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Of all the planets in the region, Acarro can certainly qualify as one of the more… interesting worlds around.
Possessing a dense, high pressure atmosphere, Acarro is tidally locked to a small gas giant. In addition, 98.5% of the world’s surface is covered by oceans. The gas giant’s distance from the primary star is actually considered good for Acarro’s weather, as the giant and its moons receive lower heat and radiation from the star. The other effects – the gas giant’s gravity and radiation effects, Acarro’s dense, high pressure atmosphere, and a surface covered by oceans – combine to make the weather on Acarro “problematic”.
Acarro has little usable land mass, and most of this is in the form of small, towering mountains, towering being a relative term, as most are far shorter than 1000 meters in height.
The weather, cold climate, and lack of land have combined to keep Acarro’s population rather low, as few wish to live here on a permanent basis. The prospects for development continue to be almost non-existent, as there is no real room for expansion, and current tech development on the world prohibits large underwater structures – ones which can be easily built and maintained without extensive assistance, that is.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F4V + Companion Star GD
0 StormWorld Y8C6000-0 Fl Tz
1 StormWorld Y6E8000-0 Tz
2 InnerWorld Y400000-0 Va
3 ———- Jump Limit ———-
4 Belt Y000100-9 As Lo
5 Belt Y000000-0 As HZ
6 SGG Size = N (22) 2 Moons
__H ACARRO D8DA412-6 Co Lk Ni Wa
8 IceWorld Y241000-0 Fr Po
9 BigWorld YEBA000-0 Fl
10 RadWorld Y899000-0 Fr
11 LGG Size = Q (24) 3 Moons
12 RadWorld Y885000-0 Fr
14 Belt Y000300-B As Lo
——————————
This is my 237th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #236 – Ao-Shun

Ao-Shun
A7977CA-B HZ Pi Climate= T PBG= 302
Ix= 2 Ex= C6B2 RU= 1584 Cx= 793C
——————————
Ao-Shun is an important world. Located at a primary trade nexus, the world’s port sees significant traffic. The warehouses at its orbital port facility see constant traffic, as cargoes are transferred between ships.
Ao-Shun serves as more than just a cargo transfer station. A significant portion of the cargoes delivered here are speculative, being sold for transport to other systems down the trade routes. Depending on the cargoes available, bidding can be quite lively; several worlds nearby produce highly desired materials and products, and luxury food items are in constant demand for nearby markets.
Surveys have shown the Ao-Shun system holds extensive mineral deposits. However, to the present day the government has restricted any mining operations to on Ao-Shun itself; it is reported the world’s popular leadership council has taken the long view with resources. When nearby systems begin to deplete their resources, Ao-Shun will be well situated to take advantage of the situation. The single exception to this is the colony in the system’s second orbit. This world is inhabited mainly by humans of Heavy Worlder backgrounds, and mining (and refining) of significant deposits of radioactive material is performed.
To maintain the government’s ban on other mining, a fairly strong local Navy is maintained. Regular patrols are maintained, with each world being visited on a regular basis. Satellites are maintained over each world, monitoring and recording (and reporting, if necessary) any ship traffic.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star G2V
0 InfernoWorld Y8D0000-0 De Tz
1 BigWorld YC80000-0 De Tz
2 RadWorld HB95555-6 Ho Ni
———- Jump Limit ———-
3 AO-SHUN A7977CA-B HZ Pi
4 StormWorld Y450000-0 Co De 1 Moon
5 LGG Size = Q (24) 2 Moons
6 LGG Size = S (26) 4 Moons
7 IceWorld Y987000-0 Fr
8 BigWorld YDA8000-0 Fl
9 IceWorld Y475000-0 Fr 2 Moons
10 BigWorld YEDA000-0 Fr Oc 2 Moons
——————————
This is my 236th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using my new Traveller dice and the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld